top of page
ScreenShot00079064.jpg

Generated Memories

Generated Memories – Hong Kong (2024)

​

This artwork is an immersive art experience that explores the intertwining of past, present, and future through personal and collective memories. Utilizing cutting-edge technologies such as LiDAR scanning, 3D Gaussian Splatting, GAN, and XR/VR, the piece reconstructs past experiences and depicts future scenes, inviting viewers into a surreal and profound universe of interconnected human experiences. This work reflects on Gerry Li's nearly decade-long life in Hong Kong, capturing the transient essence of coming and leaving, while emphasizing the shared narrative of a community.

Generated Memories – ARTLANE (2023)

​

Local spaces are part of people’s collective memories. And many of those places are diminishing and changing just like memories are constantly reshape and reconciliate over time. 
In this project, I transform local residents’ memories of #ARTLANE into an immersive art experience utilizing state-of-art technologies like LiDAR scanning, machine learning, point-cloud and real-time 3D rendering. So, people can enter this inner universe which is full of particles of memories and explore their relationships with time and space via VR. Such new experience depicts a future that all human beings are interconnected.

​

Generated Memories – Chang Sha Wan (2022)

​

As a collaborative work with researchers and architects from Chinese University of Hong Kong, this work is exhibited at UABB 2022 as part of Recurrent’s 'Volumetric Cinema’.

After having a field trip guided by Provides Ng from CURRENT introducing the history of public housing estate buildings in Chang Sha Wan, Li uses Lidar scan and point cloud technology to preserve a part of an old building which is about to be torn down with his teammate Habibi Wang. The scene is designed by Li and built in Unreal Engine 5, which is a real-time 3D rendering engine that can be accessed through VR.

​

Li believes old building/urban space is part of people’s collective memory. For people who don’t really live in that specific time and space, they can only know these history from archive photos or hearing the stories told by elder people. In this project, he manages to transform collective memories of residents of Chang Sha Wan into an immersive experience in VR for the audience to feel what it is like to be present in that specific time and space.

bottom of page